The contemporary world today demands ever more advanced features so that one can make life as easy as possible. Emerging ever stronger in the world of mobile apps is Apple Corps iOS. There are already thousands of powerful apps developed for iphones, iPads and MACs – but racing ahead are the latest generation of Apps that now control a multitude of physical devices around the home, office and our world at large. Welcome to the Internet of Things – controlled by Apple.
What exactly is scope for iOS and the Internet of Things?
When exploring how to control physical devices via iOS and the web, the first thing that runs across a developer’s mind is usually the level of difficulty level that’s involved in creating the App. Developing an application which responds to physical hardware and devices is a complex process as one must consider the actual physical limitations of the hardware you are trying to control.
The second consideration is connectivity – for both the hardware and the network connection to be used. This is usually via Bluetooth or Wi-Fi depending on the strength and requirement of the application. One such new application is SQUARE, which enables users to make use of plastic money for transactions via iPhone.
Does your iOS app works on all channels?
The developer must know the intricacies between Wi-Fi and Bluetooth to enable activities such as sharing, interaction and more. Talking to network providers also benefits the developer – as some devices simply won’t allow communications and and web surfing simultaneously. Apple also provides special Dev programs which helps users to develop their own electronic components. It’s at an early stage but this is an exciting opportunity for the next generation of mobile developers.
Do you know all about your platform?
Apple has some restrictions in the program that consists of two parts: developers and manufacturers. Licenses are obtained on the basis of a credit system although Apple has made it very easy for business professionals to get involved too.
Starting stage of developing an app includes entering chunk code, which allows the iOS product to sense that a device is trying to interact. After this, appropriate protocols can be used. Lastly, EASession is used to transfer data with the ever popular C programming language being preferred for developing these kinds of apps.
The technology discussed here is in the early development stages and currently has its limitations. Once the Internet of Things grows in popularity it will control a multitude of devices that communicate in many ways to the web, therefore developers must continue to do their research and work hard in order to develop these leading edge apps.